Interactive Art looks at the way in which technology and art constantly merge and evolve in different creative disciplines, public and private spaces as well as product developments. This degree aims to allow students to adapt and apply skills learned with innovative technologies in order to enable them to stay relevant and pertinent to the creative industries and artistic practices both locally and globally.

Interactive Art is the merging of a range of disciplines with technology and culture. It combines the many facets of Media Arts applications and theories from a historical and cultural standpoint as well as relevancy to international contemporary and creative media practices. It encapsulates the many facets of creative industries sensitive to cultural concerns. While LASALLE operates on a world stage and brings an international dimension to all aspects of its educational mission, the BA (Hons) Interactive Art programme intends to anticipate global creative media practice.

Interactive Art reflects the College mission by nurturing students to have skills and abilities to be independent, creative and to have a strong eye for culturally relevant and creatively viable enquiries that will continuously expand their industries related as well as artistic viability.

 

The Programme


The BA (Hons) Interactive Art intends to anticipate global creative media practice. Students are introduced to a broad understanding of contemporary media, with a focus on interaction and its related fields of research and development.

 

Level One gives an overview of concepts that relate to interactivity as an implication of art, technology and media practices from a historical and cultural perspective. Students will be introduced to a range of concepts and technical subjects, and will explore them by applying their ideas and acquired skills in a range of group and individual projects, as well as being introduced to the growing field of interactive media in the creative industries in Singapore, Southeast Asia and globally.

Level Two aims to establish students as specialists in the field of Interactive Art. They continue to work on projects that address contemporary issues, in which they will apply a range of technical skills required for employability in the creative industries. These will demonstrate the students’ proficiency in areas such as web technologies, programming, or mobile media.

After successful completion of Level Two, students have the option to exit the programme with a Diploma in Higher Education.

Level Three gives the students an in-depth understanding of independent research and art practice, from its early stages to a professional setting. It emphasizes students’ strengths and aptitudes in terms of their work towards their intended chosen career or prepares them for postgraduate studies in related subject areas.

 

Overview of areas addressed in the Interactive Art Programme

 
Computational Design
Combining new technologies, coding, and design to create novelty and reinvent tools. Applicable to information visualization, real-time interactions, educational tools.
Real-time Interaction
Using camera tracking, scanning, barcode, qr-code, fidgets, multi-touch systems to recognize, play or interact with a physical and tangible scenario. Applicable to computer games, interactive spaces, wearable devices.
Device Art
Creating playful interactive devices that are a result of the combination of art, technology, design, and popular culture. Applicable to locative and mobile media, electronics prototyping.
Educational Tools
Creating and using technologies as tools for communication and expression. Applicable to electronics prototyping, interface design, or mobile media.
Electronics Prototyping
Creating playful experiences with electronics by using simple engineering and hacking strategies. Applicable to educational tools, interactive spaces, wearables or devices.
Information Visualization
Understanding and analyzing data by creating dynamic visual representations. Applicable to locative media, programming, mapping interactive spaces, interface design.
Interactive Spaces
Crafting spaces that are reactive or responsive to the user, and that can be explored or revealed in real-time. Applicable to performance or installation.
Interface Design
Creating and designing physical devices or screen-based applications, and thinking about the way the user is going to experience and interact with it. Applicable to graphical user interfaces, human computer interfaces, mobile media, electronics prototyping.
Locative and Mobile Media
Experimenting with location-sensing technologies in order to amplify the urban environment and inform the way we live. Usually, these are devices or objects that are portable and wireless. Applicable to wearable gear, information visualization, interface design.
Media Architecture
Creating urban screens that display interactive or responsive visual elements to facades, and engage with the urban environment. Applicable to programming, real-time interaction, interactive spaces.
Pervasive Games
Using different technologies to make games exciting, and blend the virtual world with the physical space. Applicable to locative and mobile media, programming, wearable technology, interactive spaces.
Physical Computing
Combining the digital with the physical world. Computers and electronic devices come together to investigate new ways for people to communicate and interact with each other. Applicable to prototyping, performance, interactive spaces or devices.
Programming
Writing code to create programmes with special and intended attributes, that can be used to establish behaviours. Applicable to generative and computational design, interactive or physical applications.
Smart Toys
Creating toys that can be educational or entertaining, which integrate electronics and software thus enabling them to be responsive or reactive and display determined behaviours.
Serious Games
Applying interactive games technology to areas such as education, health or social change, with the purpose of creating related impact rather than merely entertainment. Applicable to programming, interactive spaces, mobile and wearable technology.
Sound Art
Creating and exploring ways of perceiving sound in an interdisciplinary way, eventually combined with multimedia. Applicable to mobile and portable media, wearable technology, programming, interface design.
Vjing
Creating live visual performances that usually take place in events and venues. Applicable to real-time, programming, interface design, information visualization.
Wearable Technology
Exploring the notion of transforming garments into interfaces. By enhancing its functions, these clothes can communicate with the environment, mediate information and amplify fantasy. Applicable to data visualization, mobile media, prototyping, performance.
Web Technologies
Developing for the internet as a full-fledged computing platform serving web applications to end users by using up-to-date web techniques and technologies.